🕵️️ A Proposal for Collaboration with Dr. Nina McIlree
🌟 Objective
To engage at-risk and underrepresented youth in a real-world, story-driven tech project that builds critical thinking, collaboration, and future-ready skills—through the creation of an AI-powered detective game called DEDETIVE.
This is not a toy. It’s an opportunity to teach:
- Narrative ownership
- Ethical AI design
- Real-world software collaboration
- Forensics, logic, psychology, and storytelling
- Digital citizenship with real responsibility
đź§ą The Core Concept
DEDETIVE is an interactive game where players join active murder investigations. Each case:
- Unfolds dynamically via conversation with AI
- Evolves with new evidence, contradictions, and theories
- Is solved by collaborative human inquiry—just like real investigative teams
But the twist? Players can build the cases themselves.
🛡️ Why This Works for Youth Engagement
What They Do | What They Learn |
Write character bios & backstories | Creative writing, empathy, cultural awareness |
Design evidence and red herrings | Logic, systems thinking |
Code case structure (no prior skills needed) | JSON, prompt design, problem decomposition |
Build and test cases as a team | Feedback cycles, presentation, iteration |
Play & revise live games | Ownership, pride, real-world QA |
Whether they’re artistic, logical, quiet, expressive, or analytical—there’s a place for them on this team.
đź’ˇ Implementation Outline
Phase | Activity |
Week 1 | Introduction to narrative crime solving + role assignments |
Weeks 2–3 | Design and build one playable case |
Week 4 | Cross-team playtesting and iteration |
Week 5 | Publish case to our live system |
Ongoing | Add new cases, explore tech roles, rotate leaders |
đź§ Bonus Potential
This project can evolve into:
- A youth-powered storytelling lab
- A digital portfolio for participants
- A pipeline for internships or scholarships
- A new kind of social-emotional learning experience
We’re not just building a game—we’re building storytellers who can code, collaborate, and change the way their own stories are told.